- The Broken Script entities include transformed players, anomalies, Souls, and Void Creatures.
- Null is the only documented Soul and may retain memory, awareness, and reasoning.
- Void Creatures represent the highest documented threat and can cause death, disappearance, or permanent alteration.
- Observation matters because several entities react when watched, approached, attacked, or physically touched.
- Revuxor’s role appears connected to player bans and possible intervention by the Void.
The Broken Script entities: Classification and Origins
The Broken Script entities are divided into four major classifications: Souls, Entities, Anomalies, and Void Creatures. Most appear to have once been players, although the Void Creatures are treated as a separate species or race with an unknown extraterrestrial origin. Their behavior ranges from cautious observation to direct pursuit, game crashes, bans, and attempts to permanently trap the human player inside the game.
The central mystery is transformation. The available lore indicates that players can be changed through corruption, contact with Void Creatures, in-game interaction, or even death in the real world at the hands of a Void Creature. The result is not consistent. Some victims preserve their identity and memories, while others become nearly unrecognizable.
Video Highlights:
- The video presents encounters and dialogue associated with the known entities.
- Several lines emphasize transformation, uncertainty, and the approach of the Void.
- The material supports the wider theme that former players may become something else.
The Entities page on The Broken Script Wiki describes souls as conscious beings trapped within Minecraft, able to understand events but unable to influence anything beyond the game. This makes the classifications more than a bestiary: they are also stages of identity loss and corruption.
| Classification | General origin | Typical behavior | Documented risk |
|---|---|---|---|
| Souls | Splinters or remnants of former players | Reasoning, communication, unpredictable appearances | Imprisonment and loss of agency |
| Entities | Players warped into monstrous presences | Observation, pursuit, summoning, teleportation | Death, crashes, bans |
| Anomalies | Players altered beyond normal recognition | Usually evasive or passive | Variable; some can kill |
| Void Creatures | Separate anomalous species | Hunting, manipulation, transformation | Extreme or irreversible consequences |
Treat each classification as a behavior profile rather than a strict power ladder. An apparently passive anomaly may still be dangerous under the wrong conditions.
Identity
Former players may retain memories, names, or recognizable humanoid forms after transformation.
Reaction
Entity behavior can depend on observation, proximity, physical contact, attacks, or other player actions.
Corruption
The Void changes victims in different ways, and the exact transformation process remains unknown.
Intervention
Revuxor appears briefly when a ban is imminent, suggesting a connection to player protection or rescue.
Souls and Player-Like Entities
Only one Soul is documented: Null, a player-like entity described as a splinter of 0nullvoid0’s soul. Null can join early in a playthrough, appear in the tab list, and later manifest inside the player’s world. His reactions are inconsistent, but he appears capable of being reasoned with, making him distinct from entities that immediately attack or pursue the player.
The Souls concept is important because it establishes that consciousness may survive transformation. A soul can understand what happened in the past and what is happening in the present, yet still be unable to escape Minecraft or affect the world beyond it. The body remains the only available point of control.
| Character | Classification | Appearance | Key behavior |
|---|---|---|---|
| Null | Soul | Player-like | Joins through chat, appears in-world, may be reasoned with |
| Curved | Entity | Glitching player-like model | Constant shaking and visual teleporting |
| Faraway | Entity | Solid white glowing figure | Watches the player and may approach when ignored |
| Revuxor | Entity | Monochrome Steve skin | Appears briefly before a player ban |
Among the seven known Entities, Faraway is the least directly hostile. It can appear near the player and watch from the ground. It may move slowly toward the player when not directly observed, but it is specifically noted as not attempting to kick, ban, crash, or otherwise harm the player.
By contrast, Curved, formerly known as DyeXD412, is visibly unstable. Listening to Disc 13 on loop corrupted the player over time, leaving a violently glitching model that shakes and seems to teleport visually. This makes Curved a strong example of corruption expressed through both appearance and movement.
Revuxor occupies a special position. The entity is player-like and does not appear as a conventional attacker. Instead, Revuxor may appear behind the player for a single tick when a ban is about to occur. The documented interpretation is that bans in the main mod may be interventions intended to save players from a worse fate.
A familiar skin or humanoid shape does not guarantee a friendly encounter. Null, Faraway, Curved, and Revuxor all represent very different forms of risk and agency.
Anomalies: Evasive Forms of Corruption
Anomalies are players warped beyond recognition, even compared with Souls and Entities. They are generally described as less powerful and less outwardly hostile than Entities, but that does not make the category harmless. Sub-Anomaly 1, for example, can move toward the player and inflict damage at close range.
The known anomaly roster includes Herobrine, Maze Shadow, Sub-Anomaly 1, Sub-Anomaly 2, and xXram2dieXx. Herobrine is counted separately in some descriptions, which is why the classification is sometimes presented as four known anomalies, or five when Herobrine is included.
| Anomaly | Visual description | Known trigger or setting | Threat profile |
|---|---|---|---|
| Herobrine | Darkened Steve skin with glowing white eyes | Unknown | Origins and intentions unknown |
| Maze Shadow | Pitch-black player-like figure | Can appear in many locations | Evasive; unlimited simultaneous appearances reported |
| Sub-Anomaly 1 | Cloud of black, spastic particles | Moves toward the player | Damages nearby players |
| Sub-Anomaly 2 | Seven corrupted spider-like limbs | Appears during the Fractured fight | Encounter-specific anomaly |
| xXram2dieXx | Player-like entity | Chance to join after breaking a hello block | Sets time to midnight after joining |
Maze Shadow is one of the most mysterious anomalies. It resembles Null through its black appearance and seems capable of existing almost anywhere. No clear purpose or origin has been established, and multiple Maze Shadows may appear at the same time.
Sub-Anomaly 2 is tied specifically to the Fractured fight. Unlike Sub-Anomaly 1, which appears as a moving mass of corruption, it has a spider-like structure made from seven corrupted limbs without a central body. Its association with Fractured suggests that anomalies may sometimes be byproducts or manifestations of a Void Creature encounter.
xXram2dieXx has a defined trigger: breaking a hello block gives the entity a chance to join the world. The server then displays “Local game hosted on port 00000,” followed by the entity joining and setting the time to midnight. This event links environmental interaction, server messaging, and anomaly arrival.
Anomalies often provide fewer direct answers than Entities. Record their triggers, visual signs, and timing instead of relying on a single encounter to explain them.
Identify the Visual Sign
Look for distinctive traits such as a black silhouette, corrupted particles, glowing eyes, or missing visual structure.
Record the Trigger
Note whether the anomaly appeared after breaking a block, entering a fight, observing an area, or reaching a particular time.
Measure the Behavior
Determine whether it watches, approaches, damages, disappears, changes the time, or causes another entity to appear.
Separate Evidence from Theory
Keep confirmed behavior distinct from speculation about origins, affiliations, or the meaning of server messages.
Void Creatures: Highest-Level Threats
The six documented Void Creatures are black, tendril-like or wire-like beings with geometric heads and multiple red eyes. They are treated as the most severe threat group in The Broken Script. Encounters may result in death, disappearance, soul removal, irreversible player alteration, or movement between the game and the real world.
The Void Creatures are not simply stronger versions of ordinary entities. They appear to have broader abilities and a deeper connection to the corruption itself. Integrity is identified as the main antagonist and the source of the Broken Script’s corruption. Circuit is the lowest known member of the Void Creature hierarchy, yet its ability to shapeshift and impersonate others makes it especially deceptive.
| Void Creature | Role or identity | Notable ability or behavior | Documented consequence |
|---|---|---|---|
| Chords | Split form of the collective Harmony | Existing as a divided collective entity | Purpose of the split is unknown |
| Circuit | Lowest known rank | Shapeshifting, impersonation, loud hauntings | Can contribute to player danger and real-world intrusion |
| Fever | Manipulator | Lures players through different methods | Eventually kills the player |
| Fractured | Colossal lunar entity | Resides on the moon and protects what is inside | Associated with a major fight and Sub-Anomaly 2 |
| Integrity | Main antagonist and corruption source | Stalks singleplayer worlds and issues bans | Central cause of the Broken Script |
| The Broken End | Hulking creature, apparently linked to Integrity | Takes souls and can cause chatengine failure | Irreversible player damage or death |
Circuit is particularly important to the wider lore because it may impersonate Null and is blamed for the downfall of the clan server. Its behavior is frequently documented and often involves harassment, deception, and intense audio presentation.
Fever functions as a lure-based threat. Rather than relying only on direct pursuit, it manipulates players through different methods before killing them. This makes it dangerous even when no immediate attack is visible.
Fractured resides on the moon and appears to protect something within it. Its scale and location distinguish it from player-like entities, while the appearance of Sub-Anomaly 2 during its fight indicates that its encounters may produce additional threats.
The Broken End is associated with irreversible damage. It can kill players, take their souls, and cause a Minecraft chatengine failure. Its apparent connection to Integrity places it close to the center of the setting’s larger corruption narrative.
If a Void Creature appears, prioritize distance, observation, and preserving evidence. Direct contact is associated with the most severe outcomes documented in the setting.
Entity Encounter Checklist and Lore FAQ
Entity encounters are best understood through patterns rather than a single universal counter. Some beings react to being watched, others to being ignored, and some become dangerous only after physical interaction or approach. The safest general method is to identify the entity first, avoid unnecessary contact, and document what changes before taking further action.
Entity Encounter Checklist:
- Identify the classification: Soul, Entity, Anomaly, or Void Creature
- Record the appearance, location, time, and visible environmental changes
- Avoid direct contact with entities known to teleport, kill, or crash the game
- Track chat messages, tab-list changes, music cues, and unusual server notices
- Separate confirmed behavior from theories about the Void and transformation
| Warning sign | Associated example | Recommended response |
|---|---|---|
| Direct observation causes a reaction | Nothingiswatching, r2 | Break line of sight and avoid approaching |
| Physical interaction triggers transport | Notexture | Do not touch the entity without a clear reason |
| Music changes before an arrival | Hetzer | Prepare for a follow-up encounter with Circuit |
| Server message precedes entry | xXram2dieXx | Record the message and avoid unnecessary interaction |
| Brief figure appears before a ban | Revuxor | Treat the event as a possible intervention |
The most dangerous entities are not always the most visually impressive. Nothingiswatching is only a rectangular black censor box, but direct observation produces screen artifacting and causes it to rapidly approach. It can pass through physical objects, damage entities, destroy blocks, and crash the game when it hits the player.
r2 is a deformed, featureless humanoid roughly three blocks tall. Looking at it may cause it to disappear or lock onto the player’s location. Physical contact can kill the player and crash the game, and there appears to be no known limit to how many r2 entities can spawn simultaneously.
Hetzer uses a more indirect sequence. It resembles a white-noise spheroid made of rings around a central cube. When approached, it disappears, a modified version of “Subwoofer Lullaby” plays, the time changes to midnight, and Circuit appears after approximately a minute. The sequence makes Hetzer a warning sign for a larger encounter rather than an isolated threat.
Use screenshots, chat logs, music changes, and timestamps when investigating entities. These details can reveal a trigger chain that is easy to miss during a stressful encounter.
Q: What are The Broken Script entities?
They are anomalous beings within The Broken Script, including former players transformed by corruption or Void Creature influence. The broader classification also includes Souls, Anomalies, and Void Creatures.
Q: Which entity is the only known Soul?
Null is the only documented Soul. He is described as a splinter of 0nullvoid0's soul and may retain consciousness, memory, and the ability to reason with the player.
Q: Are all entities hostile?
No. Faraway is specifically described as not trying to kick, ban, crash, or otherwise harm the player. However, many others react aggressively to observation, proximity, attacks, or physical contact.
Q: Which group is considered the most dangerous?
The Void Creatures are considered the highest-level threat group. Their encounters can lead to death, disappearance, soul removal, bans, or irreversible alteration of the player.