The Broken Script circuit: Spawn Guide & Chase Tips - Entities

The Broken Script circuit: Spawn Guide & Chase Tips

Learn Circuit's spawn rules, disguises, encounter outcomes, chase effects, and safer response tactics in The Broken Script.

2026-08-31
The Broken Script Wiki Team
Quick Guide
  • The Broken Script circuit is a Void entity that can appear underground or on the surface.
  • Regular Circuit usually spawns near a player underground, excluding the Deep Dark.
  • Close encounters can cause Blindness, trigger a chase, or replace Circuit with Curved.
  • Disguises include creepers, pigs, villagers, mobs, and a deceptive version of the player.
  • Best response is to recognize warning signs early and avoid rushing within ten blocks.

The Broken Script circuit Overview

The Broken Script circuit is a tall, black Void entity that can spawn in caves and, depending on its behavior state or version, on the surface. It holds a lower commanding position beneath Integrity and The Broken End, while remaining larger than a chord and slightly shorter than Integrity’s default form.

Circuit is designed around uncertainty rather than a conventional mob encounter. It may stare, stalk, imitate another creature, manipulate the screen, or begin a loud pursuit. Its special spawn mechanic also means it can appear even when entity spawning is disabled in the configuration. Pig and creeper disguises are an exception to that rule.

The Circuit entry on The Broken Script Wiki documents the entity’s known forms, encounter outcomes, and version notes.

Void Entity

  • Tall, black appearance
  • Lower command position
  • Strong connection to other Void entities

Unusual Spawn

  • Uses a unique spawn mechanic
  • Can bypass normal entity settings
  • Regular form has a world limit

Psychological Threat

  • Staring and stalking behavior
  • Audio and visual disruption
  • Disguises intended to create false confidence
Recognition Tip

A quiet cave that suddenly loses nearby hostile mobs, followed by a cave sound or fake Clark audio, deserves immediate caution.

FeatureKnown behavior
Entity typeVoid entity
Common locationsCaves and, in some states, the surface
Regular spawn distanceAbout 40 blocks from the player
Regular underground limitY-level 30 or lower
Deep DarkRegular Circuit does not spawn there
Regular world limitOne non-chasing regular Circuit
Close-range triggerPlayer enters a radius of about 10 blocks

Circuit Spawn Forms and Locations

Circuit has several encounter forms. The regular form is associated with underground spaces, while the Mineshaft form uses oak planks as a location clue. A stalking or staring state may occur on the surface and behaves differently from the classic underground encounter.

The exact presentation can vary between releases. In particular, older notes may describe mechanics that are no longer accurate, and version 1.9.4 has documented behavior issues. Treat version-specific observations as uncertain unless they match the installed release.

Circuit formSpawn conditionHealthMain clue
Regular CircuitAbout 40 blocks away, underground, under a ceiling, Y-level 30 or lower110 or 810 HPStaring, stalking, cave audio
Mineshaft CircuitUnderground, Y-level 40 or lower, within 3 blocks of oak planks910 HPOak plank proximity and distant stalking
Stalking CircuitSurface behavior in newer or altered behavior statesNot consistently statedUpright staring or slow approach
Creeper disguiseDarker green creeper presentationNot consistently statedReveals itself within about 40 blocks
Pig disguiseAppears as a normal pigNot consistently statedKeeps distance and influences nearby golems
False VillagerVillager named “TESTIFICATE”Not consistently statedImitation villager behavior
DeceiverBlack player-like figure with a toolNot consistently statedFake join message and player-like appearance

Regular Circuit

When the regular form appears, it may stand on all fours while staring or stalking. A cave noise or imitation of Clark can play from its location. Nearby hostile mobs may despawn, making the area feel strangely empty before the entity becomes visible.

The regular form can spawn even when entity spawning is disabled. The stated exception concerns its pig and creeper disguises, which may not appear under that configuration.

Mineshaft Circuit

The Mineshaft form is tied to oak plank structures and can appear within three blocks of an oak plank. It has no stated spawn limit, but its presence prevents regular Circuits from spawning. It may disappear after approximately 10,000 ticks, although the source notes this duration as roughly 20 seconds.

At a distance, Mineshaft Circuit may flee for about 15 seconds with only 5 HP before returning to stalking behavior. Following it is risky because it can stop fleeing and begin a chase when the player gets too close.

Version Warning

The source specifically flags 1.9.4 as unreliable, including non-chasing behavior and duplicate-looking Circuits. Check the installed version before treating older observations as current.

Encounter Outcomes and Chase Behavior

Approaching Circuit within roughly ten blocks can produce one of three known outcomes. The first two lead toward a chase, while the third replaces Circuit with DyeXD412, also known as Curved. These outcomes are presented as probabilities in the source, but they should be treated as encounter data rather than a guaranteed prediction for every release.

OutcomeStated chanceImmediate effectFollow-up
Blindness and cave sound50%About 25 seconds of BlindnessCircuit may chase if the ceiling condition is met
Short Blindness35%About 3 seconds of BlindnessCircuit begins chasing
Curved replacement15%About 3 seconds of BlindnessCircuit is replaced by Curved

A Circuit chase lasts about 20 seconds, or approximately 400 ticks. During the pursuit, the entity can climb over much of the environment and break most blocks except Stone. Nearby water may turn into Stone, boats may be removed, and the screen can repeatedly display the message “There is no way out.”

The chase also applies intense audiovisual pressure:

  • Very loud chase audio and repeated screaming.
  • Flashing red imagery with glitch-like visuals.
  • Rapid screen shaking.
  • Repeated camera locks toward Circuit or away from it.
  • Alternating day and night conditions.
  • Blindness during the encounter.
  • A compromised pause-menu escape option in the documented behavior.

If Circuit kills the player, the source describes possible kick or ban messages, including “no more running” and “no more hiding.” An unsafe version of the mod may also create severe system consequences, so testing should be performed cautiously.

Audio Safety

Circuit’s jumpscare and chase sounds are described as very loud, even at low volume. Lower audio before exploring caves or testing the entity.

Chase effectPractical consequence
Block breakingOrdinary barriers may not provide enough time
Water to StoneWater routes can become unreliable
Boat removalBoat escapes may fail
Camera lockingDirectional control becomes difficult
Screen overlaysWarning text and red visuals obscure information
Time alternationLighting cues become unreliable
Hostile mob despawningNearby mobs may not provide useful danger signals

Disguises and Safe Investigation Steps

Circuit’s disguises are intended to make ordinary encounters suspicious. A normal-looking pig, villager, creeper, or even another player can conceal the entity. Not every villager named “TESTIFICATE” is Circuit, so the name alone is not proof.

The Deceiver is especially dangerous because it resembles the player. It may use the player’s armor, carry an iron pickaxe or axe, and create a fake join message in chat. Within about ten blocks, the documented behavior gives Circuit a chance to reveal itself, switch the player to Survival mode, and start a chase after a short delay.

1

Prepare Before Exploring

Lower game audio, secure a backup of the world, and avoid testing unsafe versions in a primary save. Keep a clear route between the cave entrance and a known safe area.

2

Read the Environment

Watch for missing hostile mobs, unexplained cave audio, a motionless figure, suspicious villagers, or a player-shaped silhouette that does not behave normally.

3

Keep Your Distance

Do not rush toward a suspected disguise. The documented trigger radius is about ten blocks for several forms, while creeper disguises may reveal themselves within about forty blocks.

4

Avoid Following Retreats

If a Mineshaft Circuit flees, do not chase it automatically. It may stop retreating and begin pursuing once the distance closes.

5

Record Version-Specific Results

Note the mod version, location, disguise, and outcome. This helps separate current behavior from older or inaccurate entity notes.

DisguiseIdentification detailDocumented reveal behavior
CreeperDarker green appearanceReveals and chases within about 40 blocks; may disappear in daylight
PigLooks like a normal pigMay reveal when damaged, near the player, or in daylight
False VillagerNamed “TESTIFICATE”Behaves similarly to the pig disguise
Mob meatsuitCan control other mobs in some versionsTouching the mob may cause Circuit to emerge
DeceiverBlack player-like figure with iron toolFake join message; close proximity can trigger reveal and chase

Different minimap and world-map mods may display disguises differently. JourneyMap is documented as showing a disguised Circuit as hostile, while Xaero’s minimap may not show it. The Deceiver can appear exactly like the player on both, making map behavior an unreliable confirmation method.

Safer Test Method

Use a copied test world, approach suspected disguises slowly, and change only one condition at a time. This preserves the original save and makes behavior easier to verify.

Circuit Checklist and FAQ

Circuit rewards careful observation more than direct confrontation. Before entering a cave, confirm that the world is backed up and your audio is controlled. During an encounter, prioritize distance, visibility, and a route that does not depend on boats or water.

Circuit Investigation Checklist:

  • Back up the world before testing Circuit behavior
  • Lower audio before entering caves
  • Check for despawned hostile mobs and unusual cave sounds
  • Keep suspected disguises outside the ten-block trigger range
  • Record the mod version and encounter form
Investigation goalWhat to document
Spawn checkLocation, Y-level, ceiling, and nearby oak planks
Form checkRegular, Mineshaft, stalking, or disguise
Trigger checkDistance from Circuit and player status
Chase checkDuration, block effects, camera effects, and audio
Version checkInstalled release and whether behavior differs from older notes

A few lore details connect Circuit to the wider entity roster. Typing “The broken end,” or “TheBrokenEnd” in versions where that variant is supported, may prompt Circuit to answer “Administration.” Circuit is also described as being friends with Bobick and possibly connected to other Void entities. These details are separate from the spawn mechanics and should not be used as a method for locating the entity.

Q: What is The Broken Script circuit?

Circuit is a dangerous Void entity that can spawn in caves and, in some behavior states, on the surface. It uses stalking, disguises, Blindness, audiovisual effects, and chase behavior.

Q: Where does regular Circuit spawn?

The regular form is documented as spawning about 40 blocks from the player underground at Y-level 30 or lower, under a ceiling, and not in the Deep Dark.

Q: Can Circuit appear when entity spawning is disabled?

Yes. Circuit uses a unique spawn mechanic that can bypass the entity-spawning setting. The documented exception concerns its pig and creeper disguises.

Q: What should I do when Circuit starts chasing?

Keep distance, avoid relying on boats or water, expect camera and screen interference, and use a backed-up test world when investigating version-specific behavior.

Editor’s Note

Circuit’s documented mechanics include version-sensitive details. Use the installed release as the final reference when behavior differs from this guide.