- The Broken Script circuit is a Void entity that can appear underground or on the surface.
- Regular Circuit usually spawns near a player underground, excluding the Deep Dark.
- Close encounters can cause Blindness, trigger a chase, or replace Circuit with Curved.
- Disguises include creepers, pigs, villagers, mobs, and a deceptive version of the player.
- Best response is to recognize warning signs early and avoid rushing within ten blocks.
The Broken Script circuit Overview
The Broken Script circuit is a tall, black Void entity that can spawn in caves and, depending on its behavior state or version, on the surface. It holds a lower commanding position beneath Integrity and The Broken End, while remaining larger than a chord and slightly shorter than Integrity’s default form.
Circuit is designed around uncertainty rather than a conventional mob encounter. It may stare, stalk, imitate another creature, manipulate the screen, or begin a loud pursuit. Its special spawn mechanic also means it can appear even when entity spawning is disabled in the configuration. Pig and creeper disguises are an exception to that rule.
The Circuit entry on The Broken Script Wiki documents the entity’s known forms, encounter outcomes, and version notes.
Void Entity
- Tall, black appearance
- Lower command position
- Strong connection to other Void entities
Unusual Spawn
- Uses a unique spawn mechanic
- Can bypass normal entity settings
- Regular form has a world limit
Psychological Threat
- Staring and stalking behavior
- Audio and visual disruption
- Disguises intended to create false confidence
A quiet cave that suddenly loses nearby hostile mobs, followed by a cave sound or fake Clark audio, deserves immediate caution.
| Feature | Known behavior |
|---|---|
| Entity type | Void entity |
| Common locations | Caves and, in some states, the surface |
| Regular spawn distance | About 40 blocks from the player |
| Regular underground limit | Y-level 30 or lower |
| Deep Dark | Regular Circuit does not spawn there |
| Regular world limit | One non-chasing regular Circuit |
| Close-range trigger | Player enters a radius of about 10 blocks |
Circuit Spawn Forms and Locations
Circuit has several encounter forms. The regular form is associated with underground spaces, while the Mineshaft form uses oak planks as a location clue. A stalking or staring state may occur on the surface and behaves differently from the classic underground encounter.
The exact presentation can vary between releases. In particular, older notes may describe mechanics that are no longer accurate, and version 1.9.4 has documented behavior issues. Treat version-specific observations as uncertain unless they match the installed release.
| Circuit form | Spawn condition | Health | Main clue |
|---|---|---|---|
| Regular Circuit | About 40 blocks away, underground, under a ceiling, Y-level 30 or lower | 110 or 810 HP | Staring, stalking, cave audio |
| Mineshaft Circuit | Underground, Y-level 40 or lower, within 3 blocks of oak planks | 910 HP | Oak plank proximity and distant stalking |
| Stalking Circuit | Surface behavior in newer or altered behavior states | Not consistently stated | Upright staring or slow approach |
| Creeper disguise | Darker green creeper presentation | Not consistently stated | Reveals itself within about 40 blocks |
| Pig disguise | Appears as a normal pig | Not consistently stated | Keeps distance and influences nearby golems |
| False Villager | Villager named “TESTIFICATE” | Not consistently stated | Imitation villager behavior |
| Deceiver | Black player-like figure with a tool | Not consistently stated | Fake join message and player-like appearance |
Regular Circuit
When the regular form appears, it may stand on all fours while staring or stalking. A cave noise or imitation of Clark can play from its location. Nearby hostile mobs may despawn, making the area feel strangely empty before the entity becomes visible.
The regular form can spawn even when entity spawning is disabled. The stated exception concerns its pig and creeper disguises, which may not appear under that configuration.
Mineshaft Circuit
The Mineshaft form is tied to oak plank structures and can appear within three blocks of an oak plank. It has no stated spawn limit, but its presence prevents regular Circuits from spawning. It may disappear after approximately 10,000 ticks, although the source notes this duration as roughly 20 seconds.
At a distance, Mineshaft Circuit may flee for about 15 seconds with only 5 HP before returning to stalking behavior. Following it is risky because it can stop fleeing and begin a chase when the player gets too close.
The source specifically flags 1.9.4 as unreliable, including non-chasing behavior and duplicate-looking Circuits. Check the installed version before treating older observations as current.
Encounter Outcomes and Chase Behavior
Approaching Circuit within roughly ten blocks can produce one of three known outcomes. The first two lead toward a chase, while the third replaces Circuit with DyeXD412, also known as Curved. These outcomes are presented as probabilities in the source, but they should be treated as encounter data rather than a guaranteed prediction for every release.
| Outcome | Stated chance | Immediate effect | Follow-up |
|---|---|---|---|
| Blindness and cave sound | 50% | About 25 seconds of Blindness | Circuit may chase if the ceiling condition is met |
| Short Blindness | 35% | About 3 seconds of Blindness | Circuit begins chasing |
| Curved replacement | 15% | About 3 seconds of Blindness | Circuit is replaced by Curved |
A Circuit chase lasts about 20 seconds, or approximately 400 ticks. During the pursuit, the entity can climb over much of the environment and break most blocks except Stone. Nearby water may turn into Stone, boats may be removed, and the screen can repeatedly display the message “There is no way out.”
The chase also applies intense audiovisual pressure:
- Very loud chase audio and repeated screaming.
- Flashing red imagery with glitch-like visuals.
- Rapid screen shaking.
- Repeated camera locks toward Circuit or away from it.
- Alternating day and night conditions.
- Blindness during the encounter.
- A compromised pause-menu escape option in the documented behavior.
If Circuit kills the player, the source describes possible kick or ban messages, including “no more running” and “no more hiding.” An unsafe version of the mod may also create severe system consequences, so testing should be performed cautiously.
Circuit’s jumpscare and chase sounds are described as very loud, even at low volume. Lower audio before exploring caves or testing the entity.
| Chase effect | Practical consequence |
|---|---|
| Block breaking | Ordinary barriers may not provide enough time |
| Water to Stone | Water routes can become unreliable |
| Boat removal | Boat escapes may fail |
| Camera locking | Directional control becomes difficult |
| Screen overlays | Warning text and red visuals obscure information |
| Time alternation | Lighting cues become unreliable |
| Hostile mob despawning | Nearby mobs may not provide useful danger signals |
Disguises and Safe Investigation Steps
Circuit’s disguises are intended to make ordinary encounters suspicious. A normal-looking pig, villager, creeper, or even another player can conceal the entity. Not every villager named “TESTIFICATE” is Circuit, so the name alone is not proof.
The Deceiver is especially dangerous because it resembles the player. It may use the player’s armor, carry an iron pickaxe or axe, and create a fake join message in chat. Within about ten blocks, the documented behavior gives Circuit a chance to reveal itself, switch the player to Survival mode, and start a chase after a short delay.
Prepare Before Exploring
Lower game audio, secure a backup of the world, and avoid testing unsafe versions in a primary save. Keep a clear route between the cave entrance and a known safe area.
Read the Environment
Watch for missing hostile mobs, unexplained cave audio, a motionless figure, suspicious villagers, or a player-shaped silhouette that does not behave normally.
Keep Your Distance
Do not rush toward a suspected disguise. The documented trigger radius is about ten blocks for several forms, while creeper disguises may reveal themselves within about forty blocks.
Avoid Following Retreats
If a Mineshaft Circuit flees, do not chase it automatically. It may stop retreating and begin pursuing once the distance closes.
Record Version-Specific Results
Note the mod version, location, disguise, and outcome. This helps separate current behavior from older or inaccurate entity notes.
| Disguise | Identification detail | Documented reveal behavior |
|---|---|---|
| Creeper | Darker green appearance | Reveals and chases within about 40 blocks; may disappear in daylight |
| Pig | Looks like a normal pig | May reveal when damaged, near the player, or in daylight |
| False Villager | Named “TESTIFICATE” | Behaves similarly to the pig disguise |
| Mob meatsuit | Can control other mobs in some versions | Touching the mob may cause Circuit to emerge |
| Deceiver | Black player-like figure with iron tool | Fake join message; close proximity can trigger reveal and chase |
Different minimap and world-map mods may display disguises differently. JourneyMap is documented as showing a disguised Circuit as hostile, while Xaero’s minimap may not show it. The Deceiver can appear exactly like the player on both, making map behavior an unreliable confirmation method.
Use a copied test world, approach suspected disguises slowly, and change only one condition at a time. This preserves the original save and makes behavior easier to verify.
Circuit Checklist and FAQ
Circuit rewards careful observation more than direct confrontation. Before entering a cave, confirm that the world is backed up and your audio is controlled. During an encounter, prioritize distance, visibility, and a route that does not depend on boats or water.
Circuit Investigation Checklist:
- Back up the world before testing Circuit behavior
- Lower audio before entering caves
- Check for despawned hostile mobs and unusual cave sounds
- Keep suspected disguises outside the ten-block trigger range
- Record the mod version and encounter form
| Investigation goal | What to document |
|---|---|
| Spawn check | Location, Y-level, ceiling, and nearby oak planks |
| Form check | Regular, Mineshaft, stalking, or disguise |
| Trigger check | Distance from Circuit and player status |
| Chase check | Duration, block effects, camera effects, and audio |
| Version check | Installed release and whether behavior differs from older notes |
A few lore details connect Circuit to the wider entity roster. Typing “The broken end,” or “TheBrokenEnd” in versions where that variant is supported, may prompt Circuit to answer “Administration.” Circuit is also described as being friends with Bobick and possibly connected to other Void entities. These details are separate from the spawn mechanics and should not be used as a method for locating the entity.
Q: What is The Broken Script circuit?
Circuit is a dangerous Void entity that can spawn in caves and, in some behavior states, on the surface. It uses stalking, disguises, Blindness, audiovisual effects, and chase behavior.
Q: Where does regular Circuit spawn?
The regular form is documented as spawning about 40 blocks from the player underground at Y-level 30 or lower, under a ceiling, and not in the Deep Dark.
Q: Can Circuit appear when entity spawning is disabled?
Yes. Circuit uses a unique spawn mechanic that can bypass the entity-spawning setting. The documented exception concerns its pig and creeper disguises.
Q: What should I do when Circuit starts chasing?
Keep distance, avoid relying on boats or water, expect camera and screen interference, and use a backed-up test world when investigating version-specific behavior.
Circuit’s documented mechanics include version-sensitive details. Use the installed release as the final reference when behavior differs from this guide.