The Broken Script chunks not loading: Setup Guide - Fixes

The Broken Script chunks not loading: Setup Guide

Fix The Broken Script chunks not loading with dependency checks, version matching, Sodium troubleshooting, worldgen advice, and recovery steps.

2026-08-31
The Broken Script Wiki Team
Quick Guide
  • The Broken Script chunks not loading usually points to missing dependencies, version conflicts, or rendering problems.
  • Install Kotlin for Forge, Fzzy Config, and Geckolib when using versions that require them.
  • Match the mod loader and Minecraft version instead of mixing Forge, NeoForge, and incompatible builds.
  • Remove Sodium first if blocks fail to render or textures appear broken after installation.
  • Protect your world by testing changes on a copy before deleting entity data or rebuilding a save.

The Broken Script chunks not loading: Identify the Failure

When The Broken Script chunks not loading appears in a Minecraft world, the phrase can describe several different problems. The world may stop generating terrain, chunks may remain invisible, blocks may render incorrectly, or the game may freeze while entering a save. These symptoms require different fixes, so begin by identifying exactly what is failing.

The most useful distinction is between world generation, chunk rendering, and launch or loading errors. A world-generation conflict can prevent terrain from appearing correctly, while a graphics conflict may leave the terrain present but visually broken. A missing dependency usually produces an error before the world opens.

Video Highlights:

  • The mod can conflict with additions that significantly change world generation.
  • Testing a modpack requires checking whether major terrain-changing mods are compatible.
  • Saving, exiting, and reloading can help separate a temporary session problem from a persistent setup conflict.
  • Keep a backup before testing configuration, loader, or world-generation changes.
SymptomMost likely categoryFirst check
World stays on a loading screenDependency or version issueConfirm Minecraft version, loader, and required libraries
Terrain is invisible but entities appearRendering conflictRemove Sodium and test the default renderer
New chunks fail to generateWorld-generation conflictDisable terrain-changing mods and test a new world
Blocks show missing or incorrect texturesResource or renderer conflictCheck resource-pack order and Sodium compatibility
Existing save crashes during entryEntity or mod-state issueTest a backup with the mod configuration reviewed

Use the The Broken Script Wiki FAQ as the primary reference when an error message names a dependency, loader, configuration option, or rendering conflict. Error text is more reliable than the visual symptom alone.

Start With the Symptom

Do not change several mods at once. Record whether the problem happens at launch, during world entry, or only when new terrain generates, then test one variable at a time.

Check Dependencies and Version Matching

The first technical pass should verify the foundation of the installation. The Broken Script requires specific supporting mods in relevant builds, including Kotlin for Forge, Fzzy Config, and Geckolib. If one is missing, the game may refuse to load the mod or stop before a world becomes playable.

Version matching is equally important. A build made for Minecraft 1.20.1 should not be placed into a 1.21.1 NeoForge profile, and current NeoForge builds should not be treated as Forge files. The loader is part of the compatibility requirement, not an optional preference.

CheckCorrect approachCommon mistake
Minecraft versionMatch the exact version listed by the mod buildUsing a 1.20.1 file in a 1.21.1 profile
Mod loaderUse the loader required by that buildMixing Forge and NeoForge installations
Kotlin for ForgeInstall it when required by the selected profileAssuming the base game supplies it
Fzzy ConfigInstall it for builds that use the newer configuration systemTrying to use older command-based instructions
GeckolibKeep the compatible library in the same profileIgnoring an error that explicitly names Geckolib

A practical setup should contain one clean profile rather than several overlapping installations. Remove duplicate versions of The Broken Script and confirm that the launcher is reading the intended mods folder. If the launcher displays a cryptic file or profile name after adding the mod, review the actual file location instead of assuming the mod itself is corrupted.

1

Record the Target Profile

Write down the Minecraft version, loader, The Broken Script version, and the launcher profile being used. This prevents troubleshooting the wrong installation.

2

Verify Required Libraries

Confirm that Kotlin for Forge, Fzzy Config, and Geckolib are present when required by the selected build. Use versions made for the same Minecraft and loader combination.

3

Remove Duplicates

Keep only the intended The Broken Script file and remove older copies, incompatible loader files, or duplicate dependency jars from the active mods folder.

4

Launch a Clean Test

Start the profile without optional performance mods, shaders, or large world-generation additions. Test a new world before returning to the affected save.

Loader Mismatch Warning

A current NeoForge build will not run on Forge simply because both loaders support Minecraft mods. Match the loader stated by the selected release.

Fix Rendering, Textures, and Invisible Terrain

If the game opens but terrain or blocks do not display correctly, treat the problem as a rendering or resource-pack issue. The Broken Script’s FAQ identifies Sodium as a possible source of texture problems for some players. Removing Sodium is the clearest first test when chunks are present but invisible, distorted, or covered with missing textures.

Resource-pack order can also affect the interface and visual assets. Place the mod’s resources above the default package when the UI looks wrong or textures fail to appear. If the interface displays unusual spelling or layout behavior, switching between English (US) and English (UK) is also listed as a troubleshooting measure.

Rendering symptomTestRecommended result
Missing block texturesRemove Sodium temporarilyRetest with the default renderer
Chunks appear black or incompleteDisable shaders and resource packsCheck whether vanilla visuals return
UI looks distortedReorder mod resources above the default packageRelaunch and inspect menus
Text or UI behavior looks unusualSwitch between English (US) and English (UK)Use the locale that renders correctly
Moon or sky appears alteredDisable moon-changing shadersTest with an approved or neutral shader setup

Follow this order so that each test has a clear result:

  • Close the game before changing the mods folder.
  • Move Sodium out temporarily rather than deleting it permanently.
  • Disable shaders and custom resource packs.
  • Place The Broken Script resources above the default package.
  • Launch a new test world.
  • Reintroduce one visual modification at a time.

The purpose of this process is isolation. If removing Sodium fixes the chunks, the mod itself may be loading correctly while the renderer is failing. If the problem remains in a clean profile, return to dependency and version checks instead of repeatedly changing graphics settings.

Fastest Rendering Test

A clean profile with The Broken Script, its required dependencies, no Sodium, no shaders, and no custom resource packs gives the most useful comparison point.

Resolve World-Generation and Save Conflicts

Some chunk problems begin when The Broken Script is combined with a large modpack or another mod that changes terrain generation. The mod’s FAQ specifically warns that the old cave-generation data pack, Nostalgia Helper Worldgen, should be switched off before creating a world if you want to avoid conflicts with the current cave system.

The same principle applies to other major world-generation additions. A world may load normally until the game attempts to create a new region, which makes the issue appear to be random. Testing a new world with worldgen changes disabled helps determine whether the existing save or the generation stack is responsible.

World conditionSafe testWhat the result suggests
New world loads, old world failsTest a backup of the old saveSave-specific state or entities may be involved
Old terrain loads, new terrain failsTravel into an unexplored region in a copyWorld-generation conflict is more likely
Both new and old worlds failUse a clean dependency and renderer profileInstallation or loader issue remains likely
Cave areas fail after adding a data packDisable Nostalgia Helper Worldgen before world creationCave-generation overlap may be involved
World becomes unstable after entity eventsRestore a backup and review configurationEntity behavior or mod state may be contributing

Before making changes, copy the entire affected world folder. A backup is especially important because The Broken Script includes disruptive entity mechanics. The FAQ notes that entities can ban a player from a world, and deleting the entities folder can reverse that condition while also removing entities, pets, villagers, and mobs from the save. This is a last-resort recovery action, not a routine chunk fix.

Clean Profile

Test only The Broken Script and its required dependencies. This is the best baseline for separating installation errors from modpack conflicts.

New World

Use a fresh world to test unexplored terrain. Do not use the original save as the first experiment after changing world-generation mods.

Backup Copy

Duplicate the save before changing configuration, removing entities, or entering regions that previously caused the loading problem.

Protect Existing Saves

Never delete the entities folder as a first response. It can remove more than the suspected problem, including pets, villagers, and other world entities.

Configuration and Recovery Checklist

The Broken Script uses configuration to control several behaviors. In newer 1.21.1 builds, configuration is accessed through the Mods menu and Fzzy Config rather than relying only on older command instructions. Commands may also be disabled until cheats are enabled in the relevant configuration.

This matters when a player searches for an old command to remove a visual effect or control an event and concludes that the mod is malfunctioning. Review the configuration for the installed build before applying instructions written for a different version.

Before Reinstalling:

  • Confirm the Minecraft version and mod loader match the selected The Broken Script build
  • Install Kotlin for Forge, Fzzy Config, and Geckolib when required
  • Remove Sodium, shaders, and custom resource packs for a clean rendering test
  • Disable major world-generation additions before creating a test world
  • Back up the save before changing entity data or configuration settings
Recovery actionWhen to use itRisk level
Restart and retestA one-time loading stall or temporary visual failureLow
Remove Sodium temporarilyBlocks or chunks render incorrectlyLow
Create a clean test worldNew terrain fails in an existing modpackLow
Restore a backupThe save becomes unstable after testingLow
Delete the entities folderA confirmed entity-related world ban, after backupHigh

If the issue appears after adding The Broken Script to a large modpack, use a staged rebuild:

  1. Create a profile with the correct loader and Minecraft version.
  2. Add The Broken Script and its required libraries.
  3. Test a new world without Sodium, shaders, resource packs, or worldgen changes.
  4. Add optional mods individually.
  5. Enter new terrain after each addition.
  6. Stop when the chunk problem returns and review the most recent change.

This approach takes longer than reinstalling everything, but it produces actionable evidence. It also avoids destroying a working save while searching for an unrelated renderer or world-generation conflict.

Configuration Note

If an older command no longer works, open the Mods menu, select The Broken Script, and review the available configuration options for the installed build.

The Broken Script Chunks Not Loading FAQ

Q: Why are The Broken Script chunks not loading after installation?

Check the Minecraft version, mod loader, and required dependencies first. Kotlin for Forge, Fzzy Config, and Geckolib may be required, depending on the selected build. A mismatched Forge, NeoForge, or Minecraft version can stop the world from loading.

Q: What should I remove when chunks are invisible or textures are broken?

Remove Sodium temporarily and test with the default renderer. Also disable shaders and custom resource packs, then place the mod resources above the default package. If the clean test works, reintroduce visual mods one at a time.

Q: Can world-generation mods cause chunk loading problems?

Yes. The Broken Script may conflict with additions that substantially change world generation. Disable Nostalgia Helper Worldgen before creating a new world when using the current cave-generation system, and test large worldgen modpacks separately.

Q: Should I delete the entities folder if my world will not open?

Only after making a complete backup and confirming the problem is related to an entity event. Deleting the folder can remove all entities in the world, including pets, villagers, and mobs, so it is a high-risk recovery step.

Final Troubleshooting Rule

Use a clean profile, a backup world, and one change at a time. This gives you the best chance of finding the real cause without damaging your save.